11 April 2014

Starting Up Bioshock Infinite DLC: Burial At Sea Ep.1

(If you haven't played the first three Bioshock games [1, 2, and Infinite], THIS WILL INCLUDE SPOILERS...maybe)


I just went out of town this week (tue-thur) for a workshop for my job, so unfortunately, when my husband informed me he was downloading DLC for Bioshock Infinite AS WE SPOKE back on Monday, I was suddenly overwhelmed with a desire to BASH HIM OVER THE HEAD BECAUSE HE WAS GOING TO GET TO PLAY IT BEFORE ME.

That cannot be allowed.

Fortunately, he was also stuck watching the baby fulltime while I was gone and going to work to boot, so I am, in fact, getting to play it first.

Things have a way of working out, you know?



So I'm just starting to sink my teeth into the first part he downloaded - Burial at Sea, Episode 1.  For the sake of brevity, let's call it BASE1.  Alphabet soup, and whatnot.

I find it a little unnerving that I have no idea going into it how long it is, what exactly the situation is with Booker, why Elizabeth is playing out the classic, sexy-smoking-lady-walks-into-a-private-investigator's-office-and-leads-him-on-a-mysterious-mission scenario...

Photo from here
I mean, I'm going into this with NO heads up on what the story or gameplay will be like, except that it takes place in Rapture.  Don't know why Booker is there.  Don't know why an Elizabeth is leading him on a quest to find someone that is and isn't his daughter.  Don't know how long this chapter will be, or which game's mechanics it will pull from.

It's exciting and wonderful and nerve-wracking.

I got as far as meandering my way (I always go non-plot first) toward the ice plasmid before my 360 froze, though, so unfortunately I haven't made it too far in.  Already I am loving seeing Sander Cohen in his "prime" (yep, still crazay), and the interesting merging of BS1 and BSI features (skyhooks, "constants and variables," splicers, voice boxes, etc.).  I don't know what timeline we are in, but it doesn't feel terribly forced that Rapture is not quite how we remember it because of that premise.


The one thing I am really, really getting annoyed with, especially because my 360 is a big fan of freezing, is the inability to manually save.  On one hand, you've got me marathon playing it whenever possible because if I close it I have to COMPLETELY research the entire area.  I mean, did I find that lockpick before, or after the autosave?  How many corners had coins sitting in them that I had already collected, that are now waiting for me again?  How many turrets did I circumvent to get gear that now I have to go back and do again?

Besides, babies mean setting down the game, a LOT.  It means I need to be able to play fifteen minutes, save, and shut off the game so it doesn't just sit there cooking while I try to get little boy back to bed.I need to be able to save, homies.


Anyhoo, because this is on the 360, I do not have a way to record or screenshot for you guys, or I would.  I am still messing around on Thief, though, at least until the Outlast DLC releases, so bear with me.

Later!

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