Showing posts with label Thief. Show all posts
Showing posts with label Thief. Show all posts

02 May 2014

The In-Between Time

Okay, yes, I COULD play the other two bits of Bioshock Infinite DLC that are just waiting for me, but I don't wanna.  Why?  Because Outlast: Whistleblower comes out in just a few days and I'll only have nine days to play it before I whoosh away out of town, so I don't really wanna delve into the heartwrenching cerebral fornication that is Bioshock right beforehand.

It's the in-between time.

The palate-cleansing that is dabbling in Mercenary Kings (stupidly, inexplicably addictive, also boob-jiggle) helps.  Also there was the little add-on level Bank Heist for Thief, which kind of wasn't worth the money, but hey, extra gameplay!  And...boob...jiggle?

Nope.

No batmanboobjiggle.

But there WAS this:
That's right, bitches.
Every.  Single.  GODDAMN.  ASH.  FUCKING.  TRAY.
YEEEAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH.

Oh, and while we're talking about Thief, here, have a floating pipe (because I am an EXPERT at breaking this game and all other technology):
You found a PIPE!


Hey by the way.  PS4 dropped some mad share updates to the system pretty recently, so there's that to tinker with, too.  And tinker I did.  Not only can you save things to a USB now, which is a HUGE improvement since Facebook and Twitter are not, in fact, the only social platforms out there, you can now archive streaming sessions, tweak the amount of time the PS4 records gameplay automatically, edit/add commentary/splice videos in SHAREfactory, and adjust a host of other settings system-wide.

Check out a summary of the updates on the Playstation blog here, and the specific details of version 1.70 can be found right here.

So, of course, I made this:



I like it.

I like it a lot.

This shall provide me with entertainment while I await my beloved Whistleblower.



Last but not least, remember how I said I was getting some aftermarket grips to compensate for Peely McPeelerson the Controller?  I did, and they rule.  (I know the left one looks like it isn't sitting straight, but it settled down after playing. I didn't remove the torn up rubber from the Dualshock before popping it on there.)

O'Plaza grips, bought through Amazon here


I'm ready for you, Whistleblower.  I'm done in-betweening.  I'm ready for a commitment.  Let's do this.  Let's run away together.

TAKE ME.

TAKE ME NOW.

11 April 2014

Thief Monetary System (Also Hello!)

Hi, and welcome to 3:33!  If you don't get the reference, you need to stop what you are doing and go play Eternal Darkness.  Go on.  I'll wait.

Now that that's outta the way, let's get started!



For once, I am actually really happy with the money system in a game.

I've been playing Thief (PS4), and where some games you end up with way too much gold to bother with or are constantly farming for it just to get basic supplies... Thief seems to have struck a great balance in my opinion.  Yes, you can replay chapters for gold if you come up short, but you can always afford the necessities.  There are also REALLY cool upgrades that you have to prioritize your spending for, because you probably aren't going to be able to afford everything unless you are seriously putting WAY too many hours into listening about Polly Adler's fancy perfume.

That fucking perfume.

Anyways, I've been pretty thrilled about the spending system.  The one thing I wish could be changed is the fact that you can only get the wrench and the wire cutters from one vendor (Or maybe two?  The same vendor, in two places? Who can tell).  So should you elect to spend your money on rope arrows and not a wrench at the start of the game, then find yourself on the other goddamn side of the map and needing to get into a vent, well, you're boned.

Go listen about Polly Adler some more, because you have an awfully long trek back to the Crippled Burrick or Siren's Rest.